Organelle Reference
Deep dives on Flagella, Mitochondria, Secretors, Spikes, Pseudopods, and the traits system.
Organelles define run identity. Read individual pages after our how-to-play and traits guides so tag language is familiar.
Flagella Organelles – Pathogenic Movement Guide
All Pathogenic Flagella organelles explained: movement speed, dodge synergy, ballistic kiting, and placement tips.
Read guideMitochondria Organelles – Pathogenic Power Guide
Pathogenic Mitochondria guide: Overcharge generation, adjacency rules, variants, and engine-building fundamentals.
Read guideSecretors Organelles – Pathogenic Ranged Weapons Guide
Pathogenic Secretor weapons: projectiles, lasers, explosions, Overcharge scaling, and artillery build integration.
Read guideSpikes Organelles – Pathogenic Melee Weapons Guide
Pathogenic Spike melee weapons: reach, bleed, Overcharge bursts, Phagocytosis synergy, and Helminth layouts.
Read guidePseudopods Organelles – Pathogenic Auto-Attack Guide
Pathogenic Pseudopod organelles: auto-target attacks, trophic Overcharge chains, Photosynthesis damage, and placement.
Read guideOrganelle Traits – Pathogenic Passive Effects Guide
Pathogenic Trait organelles: passives, on-hit effects, economy, defense, Overcharge extension, and filler slot strategy.
Read guideMulti-Hit Organelles – Update 4 Weapon Guide
Pathogenic Update 4 weapons: Tri-Phase Tendril, Gyrase Wheel, Mucus Emitter, Bacteriophage Launcher, Pyroflagellum, Mitotic Nidus, and Ruptosome synergies.
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